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- Assetto corsa database upgrade#
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Steering speed affects how quickly the car will steer in response to input. To mitigate this, the game gives you a number of options. Even small input mistakes can limit your ability to turn as the car's inertia and suspension fight against you. You have to steer smoothly and be committed to a turn in order to take corners as fast as possible because car physics do not react as fast as you can tilt an analog stick.
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Cramming the full range of a steering wheel into a tiny analog stick makes the steering extremely sensitive and difficult to be precise with.
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Another problem with the gamepad is that you are working with a very limited range of motion with the analog stick. Gamepad control is not perfect because some cars give you the ability to change certain settings on the fly and there are not enough buttons on a typical gamepad for everything. Assetto Corsa supports mouse steering, but it cannot snap back to centre like an analog stick for straight driving, and you would still be without granular control for throttle and brake, which are very important for precise management of cornering speed. Driving games are a genre that cannot be optimized for keyboard and mouse due to the need for at least three separate analog controls for steering, throttle, and brake. If you are like me and drive with a gamepad, getting your gamepad settings right is important to the overall feel of handling. However, they are not absolute and can be adjusted depending on the car. I will suggest my settings as a reference point since figuring out what settings to use can be quite intimidating at first. Also, different cars handle differently, so they require different settings, but all cars operate on the same principles. This makes tuning especially tricky because it can be difficult to tell whether you could have done better with tuning, slowing down more, or taking a shallower angle through a turn.
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If you take a corner too fast, you will drive off the track no matter what your settings are. It is important to understand that bad driving cannot be fixed with tuning. The street cars have limited tuning options while race cars have access to a wide range of settings. All cars can only be driven with default parts, which may or may not be tunable.
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Thus, I have decided to write this guide to explain everything.Ĭompared to other racing games, you cannot upgrade cars in Assetto Corsa.
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You are expected to figure everything out by trial and error and make uneducated guesses about the how and why.
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While the game provides tool tip explanations and there are plenty of online resources to learn more about how cars work, they are rather vague at explaining how the settings translate in practice, using broad definitions of oversteer and understeer without describing the exact context. However, there are a lot of settings of obscure purpose and the game does not do a good job of explaining how everything works.
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The cars worked well enough with the extreme settings it recommended because the game's physics were not that complicated, even though the physics were touted as "realistic" by game reviewers back then.Īssetto Corsa interested me because I wanted a realistic simulator that also features lots of Porsches. I did not really understand how cars settings worked, so I just followed Kasey Chang's guide, which was my first exposure to a more objective explanation of vehicle physics. An explanation of all of the settings to get the most out of the cars.īack in my youth, I played a lot of Need for Speed: Porsche Unleashed, and it had made me a bit of a Porsche fan, an effective marketing ploy I admit.
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